Localization & Digital Content
Game Localization
Bringing a game into a new language means recreating its world, its characters and the bond it creates with players. From UI to dialogue, quest text to store pages, we localize everything with context, character voice, terminology and platform constraints in mind. We keep the technical structure intact, so your game feels like it was made in that language, not translated into it.
What we localize
- In-game UI, menus and system messages
- Dialogue and script
- Achievements, quests and notifications
- Store pages (Steam, App Store, Google Play)
- Patch notes and update announcements
- Player support and FAQ content
We work with JSON, XML and CSV files as well as localization assets exported from Unity and Unreal Engine projects. We keep variables, tags, placeholders and character limits intact, and use a termbase and translation memory to keep your game's language consistent, from character names to item descriptions. For live games and regular updates, we handle only new or changed content and fit localization into your release schedule.
How it works

Send your files
Share your localization files (JSON, XML, CSV) or your engine project, along with target languages and platforms.

Get a quote
Our quote shows word count, repetition rate and delivery schedule.

Translation and localization
Our localization specialists translate with context, character limits and the way players actually talk in mind. Our editor checks terminology and style.

Pre-release check
With access to a test build, we play through the localized content in-game, catching text overflow, truncated lines, context errors, broken variables and inconsistent terms before launch.
Pricing and turnaround
We price by source word count. A file analysis identifies repeated and previously translated text, and the savings from translation memory are reflected in your quote. For updates, we only process new and changed content. We plan delivery around file format, volume and number of target languages, and confirm the price and final delivery date in writing.
FAQ
Which game engines do you work with?
We work directly with JSON, XML and CSV localization files, most often from Unity and Unreal Engine. Using a different format? Send us a sample and we'll work out the right process.
How do you handle text that exceeds character limits?
We shorten UI text to fit the target language's limits without losing meaning. Where the limit is very tight, we suggest alternatives.
Can I localize just part of my game?
Yes. We can translate only the store page, patch notes or a specific update instead of the whole game.
Related services
Adapting your website and software interface to the language and culture of your target market.
Turning audio and video recordings into text, and creating subtitles.
Review of existing translations for language, terminology and formatting.
Let's get your game ready for new markets
Tell us your platform, target languages, file formats and release schedule, and we'll build a scalable localization plan for your game.